You bring two to four tanks, and you build every one of them from the
ground up. Hull, engine, main gun, the mods bolted onto that gun,
special ammo, sponsons, equipment. All of it is yours to pick. A
platoon is a set of choices, not a list of models off a shelf.
There are eight factions. Each has its own way of fighting, a trait
the whole platoon shares, and armaments nobody else can field. But the
faction is where you start, not where you end up: two people can turn
up flying the same colors and put armies on the table that look and
play nothing alike.
That is the part we enjoy most, honestly. Somebody always finds a
combination we did not see coming, and half the time it is better than
anything we built while writing the rules. We would love it to be you.
Prime Requiems
The Shattered Continent keeps producing things it has no business
producing. Anomalies, relics, and weapons that were never meant to
leave a laboratory. Some can be pointed at a problem. Some go off
on their own schedule. All of them are dangerous to the crew
carrying them, which has never once stopped anybody.
Every platoon takes exactly one, chosen from dozens. It is the
single biggest decision on your list, because a Requiem does not slot
neatly into a plan: the plan bends around it. Pick the one that
turns your weakness into somebody else’s problem.